The live stream community game project and how you can join in
A brief end of year episode with some thoughts and a guest appearance
In this episode, new Apple OS and tool releases. Plus, how is that MacBook Pro MAX holding up 2 weeks later.
In this episode, a bit of a catch up after a break and my experiences using the new MacBook Pro for a couple of weeks.
Trying something a little different with this episode, a video and audio version.
Do you want to be able to install Monterey without downloading every time? There is a command for that. Read on.
You'll have to listen to the podcast episode to find out.
Swift packages and tools to improve productivity and a reminder from Apple
In this episode of the podcast, some cool Swift Packages and Xcode 13 features.
In this episode of the podcast I cover the new hardware from Apple along with my thoughts.
Are you telling users how you made something or how it benefits them? Some thoughts.
In this episode of the podcast, I talk about version numbers and how developer and user view points differ.
A recent question has me sharing some advice and thoughts on which technology might be best right now.
We got updates, get you're updates here. Plus Merch madness
Code gets dusty, which is a good reason to revisit and update it, maybe even refactor. Here are a few tips to getting started.
In a recent live stream I was asked what I think about bootcamps, so here it is.
The Apple M1 chip caused me a bunch of problems installing the OS to an external drive.
In this episode I discuss testing Swift and SwiftUI code with Gio Lodi.
In this episode I share my thoughts on WWDC21 and why I think it was bigger than it appeared.
WWDC21 is here, Leo Dion joins the show as we share our thoughts on the Keynote announcements.
I am going to share two perspectives and some suggestions in this episode regarding the difficult relationship between Apple and developers.
MVP's are a great way for early feedback, shipping, and boosting moral on a project. I'll tell you why.
Opening and saving files in a SwiftUI application can be complicated. Here is my recent journey.
My time to share some thoughts on what would be nice from WWDC21
A bumper episode with several topics to catch up on
Yep, CompileSwift has a livestream to add to the fun of the community
In this podcast episode I dive into the details from the recent April Apple hardware and services event.
It can be challenging and intimidating to share your work in public. But the rewards are worth it.
WWDC21 details have been released.
SwiftUI has a great way to share data across views and keep it all in sync. Listen on.
A couple of surprise hardware announcements, and what not to do as an Apple employee.
I setup my new M1 Mac Mini and learned a few things along the way to share with you.
As our apps appear on more platforms, we have to adjust the way we think about designing them. A few thoughts on the topic.
This week I am trying something new, video and podcast edition.
Let's face it head on and talk about Apple certificates and profiles
I spent this week learning how to create and use a Swift package.
New year, time to start it with some good developer habits and plan ahead with the following quesitons.
It's here at last, the end of 2020. Let's look back from a developers perspective.
Applications are open, Homebrew updated and my Conditional SwiftUI discoveries.
M1 Machines, Big Sur and Xcode releases, App Store 15%, What iPhone?
Refactoring code is something we should all think about. But be careful, a few tips and suggestions.
XcodeGen is a commandline tool to create Xcode project files. I'm going to tell you about it.
New hardware on the way from Apple. Plus, why Hacktoberfest is a good idea, you should take part.
All the hardware and software from the event right here
New review change takes affect for AppStore submissions. Guidline violations no longer hold up reviews.
It was another troubling week for developers navigating the ever moving interpretation of rules from Apple.
Episode 27 gives some thoughts to preparing for production and pushing to the AppStore. A brief overview of the process followed by my checklist.
Episode 26 Fun times with Xcode and Big Sur beta 2, mostly good. Listen on.
Episode 25 is out, let's talk a couple of WWDC20 things and developer journal on Big Sur and Combine.
Well sort of, yes we have some new details.
Sharing data in your SwiftUI application is straight forward once you understand the basic concepts.
Yep, you read that right. Plus how much is that magic keyboard in the window?
In this episode I share the details we know for WWDC20 and details on exclusive CompileSwift content.
Changing those macOS menu states with Swift. How I solved my problem.
Xcode 11.4 beta shows glimpses of the future
What is preventing that new app results are in, plus Speculid asset generator
Swift 5.2 Snapshots, Improved SwiftUI debugging and UI/Unity Testing in Xcode.
I decided to get to the new MacBook Pro 16". My thoughts and reasons in this episode plus, looking forward to 2020 in Swift.
I recently moved from Xcode 10 to 11 and a couple of things caused me some trouble, here are five things to watch out for.
Black Friday is a time for great deals, I have a suggestion, invest in you.
Everyone should be using source control. Three reasons and some tools to get you started.
Is it time for Apple to stop releasing software on a yearly schedule and take time to get it right first?
iOS 13 and iPadOS 13.1 Releases, Backing Up iPad Correctly, SwiftUI Plans
Apple September event, new iPhone 11, iPhone 11 Pro, iPad generation 7, Watch Series 5
Apple announces September event, iOS and iPadOS have an interesting 13.1 beta, and my experiences with macOS Catalina beta.
Can we talk about the beta's? Plus don't let foo foo overtake features in your apps.
Swift Package Manager is coming to Xcode.
All the changes coming to the App Store and TestFlight.
Xcode 11 Changes and Features.
Welcome to the CompileSwift Podcast. WWDC 2019 Overview.